Release notes - v1.3.0-beta
September 27, 2026 01:39

Release notes - v1.3.0-beta

Quests, Puzzles, and Scenarios

  • Daily Quests - Implemented missing quests and triggers. Most quests should function as expected.
  • Skooma Cat Puzzles - Fixed all bonus puzzles (last five).
  • Skooma Cat Puzzles - "A Bard's Tale" has been fixed.
  • Skooma Cat Puzzles - "Seeking Trouble" has been fixed.
  • Skooma Cat Puzzles - "Driven" has been fixed.
  • Skooma Cat Puzzles - "Spite" has been fixed.
  • Divayth Fyr Puzzles - "Falkreath Defiler" has been fixed.
  • Return to Clockwork City - Return to The Inner Curiosity (Swims-At-Night version) now has the correct starting cards on the board.

Mechanics

  • Wax/Wane - Alfiq Illusionist and Rebellion General should work better together.
  • Wax/Wane - Frazzled Alfiq and Rebellion General should work better together.
  • Wax/Wane - Frazzled Alfiq should now trigger after playing Lunar Sway.
  • Wax/Wane - Game will now end when opponent hits zero health, even if there's multiple effects queued.
  • Plot - Should now trigger when summoned during an effect of the first card played on the turn.
  • Plot - Should now trigger from actions played as the first card on the turn.
  • Veteran - Cards that are unsummoned before triggering Veteran will no longer lose the Veteran effect.
  • Attacking Creatures - Will now cancel attack if shackled due to a prophecy.
  • End of Game - Modified the winner/loser logic to award tie breaker to active player.
  • Temple Lane - Added healing effect to lane trigger.
  • After Effects - Cards that have specific "After X" effects will now be executed only if the card is still on the board.

Cards

  • Lockpick - Will now draw "Out of Cards" as fixed in Official Patch 1.66.
  • Soul Tear - Will now auto draw if there's only one creature to choose. Similar cards will also use this behavior.
  • Dark Guardian - Will draw a card even when killed by the triggering prophecy.
  • Monster Perfection Lab - Will no longer show double cards in selection list.
  • Altar of Despair & Necromancer's Amulet - Trigger order should work more like original.
  • Salvage - Modified animation to be faster.
  • Amulet of Mara - Should now work properly.
  • Studium Headmaster - Will now always draw for the summoning player first.
  • Call Dragon - Rank 3 will now upgrade Drain Vitality (alt art).
  • Alfiq Conjurer - Will now highlight Atronach creatures in the cemetery.
  • Phalanx Exemplar - Token will now be revealed.
  • Altar of Spellmaking - Will now ignore double cards.

AI

  • Fixed an issue where the AI would freeze or skip turns when facing Exalted Guards alongside Almalexia.
  • Actions or creatures with silence effect should now target creatures which can be silenced.
  • High-attack Lethal creatures now favor hitting face over trading into low-value minions.
  • Doomcrag Vampire now chooses to be played on lanes with at least one friendly creature able to attack.
  • Lowered debuff action priority to prevent AI from wasting debuffs on targets that would die in combat anyway.
  • Reworked the "Play to Position" logic to improve lane and slot selection for creatures that previously suffered from low AI weights.