When a player does not make a decision on an active prophecy, it will now move to their hand instead of hanging on the board.
Turn Timer Adjustments:
Turns consist of a 90 second timer.
If a player does not take action during a turn, they are flagged as inactive.
If a player is flagged as inactive, their next turn will be in a 10 second penalty timer.
If a player is inactive after two penalty turns, they will automatically forfeit the match.
If a player performs an action during any turn, they will have the inactive flag removed and return to standard timers.
Connectivity & Matchmaking
Player disconnects will now be identified and reported to the opponent.
The server will now attempt to put you back in a previously disconnected match against other players when you start the game.
Sending a match-ready event to both players via a Pub/Sub push request instead of waiting for another refresh cycle. Players no longer need to wait for the 5-second refresh; they will join the match server as soon as it is created. This should create a much smoother experience, as both players will join the match almost at the same time. Playing a match against AI should also start a bit faster.
Potentially fixed an issue where a black screen could appear when joining a match if one player disconnected or canceled the match at the same time they received a valid match-ready response.